A bit about me!

I have been playing video games since I was very young, and now they are my vocation.
My skills cover video game design in general and in more specific areas such as level design, the creation of a world and its narrative...
But my professional goals lie in programming. My skills are remarkable in C/C++/C# and I know a bit of Python and SQL.
Take a look at my projects section to get to know me a little bit better!

Dune Fremen's Rising
University Project

I was the Gameplay & Systems Programmer during the whole project.
My main responsabilities were:
- Gameplay development in relation to the characters' skills.
- Gameplay development in relation to player-enemy interactions.
- Animations engine module development.
It should be noted that this project was carried out in a proprietary graphics engine, created from scratch.

Lights Out
Indie Spain Jam 2023 Submission

I was the gameplay Programmer of a Platformer created on Unity 2D.
My main responsibilities were:
- The creation from scratch of the enemy.
- Its behavior and balancing throughout the levels.
- The assembly of the levels through Tilesets.
- The resolution of bugs reported by our testers within the group.